11 August, 2017
Bungie will update both Quickplay and Competitive in the Destiny 2 PC Beta, according to Crucible Design Lead Lars Bakken. Bungie recently took to their blog to share that they "learned a lot" from the players who participated in the beta and that "Some of these learnings will be on display in the PC Beta".
The methods that some third-party applications use to add features (inserting code into the game client) are the same as some of the methods hackers and cheaters use to disrupt the experience of other players. The Beta is expected to go live August 28th.
It should be noted that these specs can change from the beta to the full game, when Destiny 2 eventually releases on PC on October.
For Quickplay, Bungie is changing the matchmaking algorithms such that there will an emphasis on getting players into matches faster.
Destiny 2 is scheduled to launch this fall and unlike the first game, the sequel will also launch for PC along with the console.
For Competitive, matchmaking times will be longer, but that's because the game will take more time to find opponents who are close in skill rating and have a good connection.
Bungie has made changes to matchmaking, scoring and the way the game calculates skill levels.
Moving on, Bungie's fixed the Warlock glide glitch ("this bug was awesome.so awesome it hurt us a little bit to kill it"), and the infinite grenades glitch.
Another issue that went undiscovered until players found it in the console beta was this glitch that allowed players to throw infinite grenades while playing as a Voidwalker. Also tweaked is the Warlock melee attack, which will now have the same range as other classes (the exception being when perks increase range). It seems that the game didn't improve much at all, but we'll just have to wait and see until the game hits shelves next month.
Hardware performance monitors will be able to function alongside Destiny 2 PC, but any form of overlay functionality will be restricted.
This was a big change that came directly from your feedback during the console beta. "We agree it was taking a bit too long to cook up a Super".
"Increased damage helps grenades feel as powerful as they should facing hordes of alien combatants and, more specifically, makes the longer cooldowns more palatable", Hamrick said. It does include some tweaks from the console beta plus a new multiplayer map. That has been bumped up from 75 points to 100 to grant more time to play and use their abilities.
This is something we had felt internally and have been slowly tuning up over the last several weeks.
Power Ammo will be found more regularly, and can also be farmed from yellow bar enemies.