21 July, 2017
PC players will have a separate beta in August, and, as of now, will still need a beta code. While the general vibe of PvP has been praised, many have expressed annoyance over the reduced charge rate for abilities and Supers (along with their general lacklustre power).
Shotguns and sniper rifles now belong to the power weapon category, so now rather than being secondary weapons, these are now essentially the equivalent of Destiny 1's heavy weapons, and as such, ammo is far too hard to come by. When you combine these aspects with the PvE, you get enemies that don't die in one hit to grenades, Sniper Rifles doing meager damage, a more gun-heavy approach to killing enemies as opposed to going insane with Supers and so on.
Many of those complaints have been leveled at Destiny 2's PvE, which players are experiencing through the game's first story mission and the strike that are included in the beta.
Happily, Bungie has been listening, and has leapt into action to address Destiny 2's power weapon issues. Bungie explained that the beta represents an earlier build of Destiny 2, which had to be segmented off from the main game and is indicative of where Destiny 2 was months ago. "The PVE game tuning has changed pretty significantly since the Beta build was deployed".
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"So, in many cases, your feedback is helping us validate changes that were previously made based on internal feedback and playtesting".
With this week's launch of the Destiny 2 Beta, the community has been abuzz arguing what works and what doesn't in the timed test build.
As for what changes we can expect, Bungie has started by addressing PvE, noting that ammo will be less scarce in the final game, especially power ammo. Some tuning has also been made to things like grenade effectiveness against bosses and weapon damage against NPCs.